![]() Implanting modern and futuristic weapons into the bodies of many of its demons, including powerful demons like the Cyberdemon and the Spiderdemon, which both have mechanical and organic body parts. In every Doom game, Hell is depicted as having developed biocybernetics or at least have stolen from Earth technology and modified it on their own. Rarely does the player come across natural or technological aspects in the Hell levels, and indeed the structure of the levels themselves do not have any sense of flow or continuity. ![]() Most of Hell's levels' architecture involves jagged rock walls, fire, inverted crosses, wooden doors, stalagmites, dead trees and lava in place of nukage. ![]() ![]() Typical features of Hell in these games include copious numbers of mutilated bodies, some apparently still alive, and scatterings of Satanic iconography. ![]() It has a significant presence in many levels, and is the setting of parts of Doom, Doom II, Final Doom, Doom 64, Doom 3, Resurrection of Evil, and Doom (2016). It is the source of the demonic invasion in the games. Hell is a cornerstone element of the Doom universe. ![]()
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